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Crosshair overlay for shattered skies
Crosshair overlay for shattered skies







crosshair overlay for shattered skies

The cockpit HUD displays information such as speed, pitch angle, altitude, and orientation in real time to not only provide immersion but also assist landings. I also planned to give players the ability see their inputs reflected on the throttle and flight stick inside the cockpit as well as on the various control surfaces on the outside of plane to provide even more immersion. Players would be able to move the plane forward and steer it in all directions, but it would not be easy and smooth real physics forces of lift, gravity, drag, and thrust would all be applied to the plane in real time, making flight more of a balancing act to provide immersion. To do all this, I planned to place the player inside the cockpit of a common navy plane (the F/A-18 Hornet) and allow them to look around from a fixed position to see the cockpit HUD, the flight stick and throttle, as well as out the back of the plane to see the wings and such. I wanted to do the opposite of this with my system instead of providing immersion through combat, I aimed to fully immerse players through the feeling and visuals of the plane and cockpit as well as more realistic simulations of take off and landing. These sorts of games also usually revolve around combat and neglect things like realistic landings, especially when it comes to aircraft carriers.

Crosshair overlay for shattered skies full#

A lot of games revolving around flight and airplanes (that aren’t full blown simulations) often use more “arcadey” controls for flying the planes, which is a useful design choice for making the player feel more empowered, but can hurt immersion for many players looking for more realistic feeling controls.









Crosshair overlay for shattered skies